Emmanuel's Creative Studio

Bringing Digital Worlds to Life Through Art and Technology

Project Overview A 3D animation showcase demonstrating a character’s varied movements: walking, limping, and running. This project highlights my skills in character rigging, animation principles, and attention to detail in creating lifelike digital characters. Key Achievements Tools Used Process Highlights Skills Demonstrated Challenges Overcome

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Dynamic Motion: Character Locomotion Studies

Project Overview

A 3D animation showcase demonstrating a character’s varied movements: walking, limping, and running. This project highlights my skills in character rigging, animation principles, and attention to detail in creating lifelike digital characters.

Key Achievements

  • Created three distinct, realistic locomotion animations for a single character
  • Demonstrated proficiency in character rigging and animation techniques
  • Showcased ability to convey personality and physical conditions through animation

Tools Used

  • Autodesk Maya
  • Adobe After Effects

Process Highlights

  1. Character modeling and rigging
  2. Animation of walking, limping, and running cycles
  3. Fine-tuning for realism and character consistency
  4. Rendering and post-processing

Skills Demonstrated

  • 3D character animation
  • Rigging
  • Motion analysis and replication
  • Attention to detail in biomechanics

Challenges Overcome

  • Achieved natural-looking weight shifts, especially in the limping animation
  • Maintained character consistency across different motion styles

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