Project Overview
A 3D animation showcase demonstrating a character’s varied movements: walking, limping, and running. This project highlights my skills in character rigging, animation principles, and attention to detail in creating lifelike digital characters.
Key Achievements
- Created three distinct, realistic locomotion animations for a single character
- Demonstrated proficiency in character rigging and animation techniques
- Showcased ability to convey personality and physical conditions through animation
Tools Used
- Autodesk Maya
- Adobe After Effects
Process Highlights
- Character modeling and rigging
- Animation of walking, limping, and running cycles
- Fine-tuning for realism and character consistency
- Rendering and post-processing
Skills Demonstrated
- 3D character animation
- Rigging
- Motion analysis and replication
- Attention to detail in biomechanics
Challenges Overcome
- Achieved natural-looking weight shifts, especially in the limping animation
- Maintained character consistency across different motion styles

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